The effects are hit and miss, but the visuals in Shadow Wars are generally solid Indeed, the cast of Shadow Wars give the game a vibrancy that many other Tom Clancy titles lack. Thankfully, what they lack in subtlety, they make up for in vivacity. The generic character archetypes come thick and fast, and will seem fairly drab to the enlightened gamer. You even have the heavy weapons wielding black guy with a hankering for some action. The cool and detached leader, the loner marksman, the mysterious foreign operative. The characters are of a similar vein, adhering to some rather painful stereotypes at times. Shadow Wars shamelessly fits into this mould and, whilst the story is presented well enough, it is largely predictable and uninspired. Almost all plots in gaming can now be boiled down to some form of middle eastern nation in turmoil, leading to a fictitious dictator clamouring for world domination. Sound familiar? That’s probably because it is. Soon a Russian plot to restore the USSR as a great superpower comes to the fore, with only the Ghosts standing in the way of despotism. The game is set in Kazakstahn and sees the the Ghost Recon squad dealing with a threat from local bandits. The curious direction in terms of strategy and presentation was instantly refreshing and a deep and rewarding portable experience awaited me in Tom Clancy’s Ghost Recon: Shadow Wars. Then I put the Shadow Wars cartridge in my 3DS and all was forgiven. With the last game I’d played based on his writings being the awful 3DS launch title, Splinter Cell 3D, I was starting to lose faith in the brand name. I’ve not been happy with Tom Clancy as of late.
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